

Special attacks are an exciting little trick that can really swing the battles into your favour.

If this happens against a wall, the match is basically over as they can do this indefinitely if you don’t have enough energy in your special attack bar. By stringing a decent number of combos together, you can juggle enemies, and they can juggle you also. This adds a strong level of difficulty to the gameplay, and the in-air combat adds yet another layer. You’ll need to master this in order to beat certain opponents, and practice well-timed counters to stronger, unavoidable attacks. There is no blocking in Urban Reign, instead you must carefully time button-presses to dodge attacks, or reverse grapples. Despite lasting 100 levels, the game doesn’t lose pace or feel stale due to these changes. The game mixes things up by limiting you to certain companions, or giving you sub-objectives to protect characters or wound a certain area of an enemy through regional attacks. Each mission usually puts you against multiple enemies, and throughout the campaign you gain access to a number of companions that can assist you in battles. The brawling itself is fast-paced, challenging and exhilarating. It’s not easy to follow, but the plotline has never been the selling point of the brawler genre. There are around four cutscenes throughout the games 100 mission campaign mode. The mission briefings feel a little lazy, though understandable due to the sheer amount of missions in the game. The story is told through sprawling text/dialogue monologues at the beginning of each mission, and the occasional pre-rendered cutscene. Donning his animal print jacket, he sets out to find a kidnapped gang member and uncover the secrets of the city of Green Harbour.

Urban Reign puts you in the shoes of Brad Hawk, a broody mercenary with a strong jawline and a terrible fashion sense. Urban Reign’s release came only a month before the launch of SoulCalibur III, so Namco unfortunately managed to overshadow their own release with an already established IP. With Tekken and SoulCalibur under their belt, it was sure to be a hard task to keep up the high-quality output. Some of these criticisms may have been due to high expectations as Namco’s previous fighting game efforts had been incredibly well received. Many publications criticised the games ‘cheap’ difficulty and were disappointed in an apparent lack of depth. It’s debatably a dead genre nowadays, and that’s a real shame as there were some excellent ideas floating around in the mid-00’s.ĭeveloped and published by Namco, Urban Reign released in late 2005 to mixed reviews. This trend was unfortunately short-lived, and by the time the new generation of consoles rolled around, the brawler genre had retreated back into the shadows, rearing its head for the odd digital-only release or low-profile budget title.
URBAN REIGN PS2 GAMEPLAY CRACK
Brawlers were getting somewhat of a resurgence towards the end of the PS2’s lifespan, with one of my favourite games of all time – Beat Down: Fists of Vengeance – finding it’s place on the system in 2005, and 2006 saw a classic arcade brawler take one last crack at the 3D world with the critically-panned Final Fight: Streetwise.
